GAME
Every level
is a song
Auralia was sung into being, and it is coming apart. You are Mez, running through what is left of it. The obstacles land on the beat because they are the beat — so playing well and listening well turn out to be the same thing.
Play well and the song grows back
Start a level and you are hearing a broken version of it. Keep time and the track fills in underneath you — the low end returns, the melody comes back, until you are running through the whole thing. Lose the beat for too long and it strips away again. Nothing on screen has to tell you how you are doing. You can hear it.
TIER 0
Fractured. The world is barely holding a beat.
TIER 1
The groove returns and the run begins properly.
TIER 2
The mix opens up. More of the song than you had.
TIER 3
Everything. The full track, and the world in tune.
How it plays
Three moves, one beat
Run, jump, strike. That is the whole language. Land them Early, On Beat or Late — and you hear which one you were before any number tells you.
Keep the chain alive
Your combo survives a slip. It only breaks after three misses in a row, so one bad bar is a wobble, not a wipe.
Wear a Tracc
Choose one Tracc per run. Each changes how you play and how you score, and the harder ones pay the most. Whichever you wore shows up next to your score.
Two ways to run it
Story Mode follows Mez through Auralia, world by world. Marathon Mode is the endless one — challenge runs, leaderboards, and a reason to go again.
Then go and prove it
Scores are global. Finish a run worth keeping and the game grabs a single shot of the moment — one per run, so the one you get is the one you earned. Post it, or run it again and get a better one.
COMING SOON TO iOSWHERE IT ALL STARTS →